
RETURN OF THE DEAD
Black Ops 3 Custom Zombies Map
Personal Project
Return of the Dead is a map that aims to capture the original essence of the Call of Duty zombies mode.
Napkin Sketch

First Floor

Second Floor
When creating the initial sketches, I made sure to keep these in mind.
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How will Paths be Balanced
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Understanding the Flow of Gameplay
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Player Sightlines
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Chokepoints
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It was important players did not become too strong too quickly.
This was handled with player points.
Doors and weapons are purchased with points earned from enemies killed.
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Figure A.

Figure B.

Figure C.
I wanted an atmosphere that supported a thick fog. Using thick trees and foliage I managed to give the impression of a large surrounding forest (Figure A).
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For the environmental design of the rooms, I went with a military theme. This building was once a nursing home but was repurposed as a military outpost in World War II.
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My goal was to make the level feel like it once was an inhabited location (Figure C).
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Figure D.
This door was intended to give the player access to looping around the second floor once the power was restored. (Figure D.)
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Luckily, removing it did not affect the player experience and instead benefitted progression by keeping it balanced.
It was kept by not giving players too much freedom to navigate the level.
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POST MORTEM
This project has helped me improve my development process and appreciation for intricate details. I've gained experience becoming accustomed to a new engine in a short time.
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This was a great level to develop and I'm aiming to create even greater ones in the future.