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RETURN OF THE DEAD

Black Ops 3 Custom Zombies Map

Personal Project

Return of the Dead is a map that aims to capture the original essence of the Call of Duty zombies mode. 

Napkin Sketch

First Floor

Second Floor

 

When creating the initial sketches, I made sure to keep these in mind.

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  • How will Paths be Balanced

  • Understanding the Flow of Gameplay

  • Player Sightlines

  • Chokepoints

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It was important players did not become too strong too quickly.

 

This was handled with player points.

 

Doors and weapons are purchased with points earned from enemies killed.

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Figure A.

Figure B.

Figure C.

 

I wanted an atmosphere that supported a thick fog. Using thick trees and foliage I managed to give the impression of a large surrounding forest (Figure A).

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For the environmental design of the rooms, I went with a military theme. This building was once a nursing home but was repurposed as a military outpost in World War II.

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My goal was to make the level feel like it once was an inhabited location (Figure C).

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Figure D.

 

This door was intended to give the player access to looping around the second floor once the power was restored. (Figure D.)

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Luckily, removing it did not affect the player experience and instead benefitted progression by keeping it balanced. 

 

It was kept by not giving players too much freedom to navigate the level. 

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POST MORTEM

This project has helped me improve my development process and appreciation for intricate details. I've gained experience becoming accustomed to a new engine in a short time. 

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This was a great level to develop and I'm aiming to create even greater ones in the future.

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